![]() Together, they comprise 3,077 individual moves, and a whopping 421,604 frames of motion. The second is much larger, containing 2,902 individual moves, but focuses on walks, runs and waving, in 7 core style: normal, active and exhausted youthful and elderly masculine and feminine. The library consists of two separate data sets, the first consisting of 175 individual moves spanning 17 motion types, including fighting and dancing, and 15 styles, mimicking the motion of humans, giants and apes. MST transfers the style of one motion – such as the character’s emotional state – to the another, while preserving the second motion’s content: for example, to turn a happy walk cycle in to a sad one. Over 3,000 free mocap moves in BVH format, recorded for animation researchīandai Namco recorded the moves to create a data set for research into motion style transfer (MST). The library is accompanied by a free script for visualising the data in Blender. The files are provided in BVH format and cover a range of activities, including walking, running, fighting and dancing, and a range of motion styles, including active, tired and happy. ![]() The data, recorded at Bandai Namco’s own mocap studio, comprises over 3,000 individual moves. Bandai Namco Research, the R&D division of game publisher and developer Bandai Namco, has released a massive library of free motion-capture data for research and personal use.
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